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  • Home
  • Pedagogy & Strategies
    • Design Thinking/Maker Learning
    • Game-Based Learning
    • Inquiry-Based Learning
    • Project-Based Learning
    • Remote/Blended Learning
    • Strategies for Teaching & Learning
    • Lesson Plans
  • Project Tools
  • Content Resources
    • Digital Citizenship & Media Literacy
    • Literacy >
      • Literacy K-3
      • Literacy 3+
    • Math >
      • Math Concepts
      • Math Resource Sites
    • Multicultural Education
    • Music
    • Science & STEM >
      • Solar Eclipse 2024
      • General Science Sites
      • Physics Games & Simulations
      • STEM Resources
    • Social-Emotional Learning
    • Social Justice
    • Social Studies >
      • Social Studies Websites
      • Virtual Field Trips - Museums & Tours
  • Computer Science
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 Pedagogy & Strategies: ​Design Thinking/Maker Learning

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Designing the Learning Studio Experience (Digital Promise)
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Documenting Maker Projects (Digital Promise)
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Design Thinking (EdTech Classroom)
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Invention Education
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MakerSpace Manipulatives
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Getting Started with Design Thinking (John Spencer)
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Why Every Classroom Should Be a Makerspace (John Spencer)
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Design Thinking Can Work in Any Subject (John Spencer, Medium.com)
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What Do Maker Projects Look Like in Each Subject Area? (John Spencer)
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Direct Instruction Is Still Necessary in a PBL Classroom (John Spencer)
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YIPPEE Exchange
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Research Center for Educational Technology
​310 Moulton Hall, Kent State University, Kent, Ohio 44242
​(330) 672-3371          [email protected]
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